What transmedia storytelling can teach brand marketers
The marketing industry talks endlessly about storytelling.
I do too. It’s literally in my job title.
But while storytelling is a firmly established brand lever, the basic model has barely changed: one central idea, brought to life across the marketing mix.
What happens when you stop adapting the same story for different channels and start using those channels to build a much bigger one? That’s transmedia storytelling, and K-pop has turned it into one of the most sophisticated marketing systems on the planet.
How do I know this? Because I have a teenage daughter who is an ENHYPEN stan.

What Is Transmedia Storytelling in Marketing?
What Is Transmedia Storytelling in Marketing?
Transmedia storytelling in marketing is the practice of telling one story across multiple platforms, with each platform contributing something new. It isn’t the same message repeated in different formats. It’s a story world that grows with every channel.
Music gives you one fragment. Video another. A webtoon opens a new strand. Social drops clues. A live experience pays off something seeded earlier. The audience assembles the whole.
It’s Not Just Multi-Platform: Transmedia vs. Cross-Media
Much of what brands call integrated storytelling is still cross-media: one big idea adapted for advertising, PR, social, creators and experiential. The channels look different, but they are expressions of the same central message. Transmedia starts with the story world and gives each channel a job to do. The differences in practice:
- Core idea: cross-media adapts one story for each channel. Transmedia expands one story world with every channel.
- Role of each channel: cross-media repeats or reformats the same message. Transmedia has each channel contribute something new.
- Audience role: in cross-media, the audience receives the message. In transmedia, they follow, decode and participate.
- Where you start: cross-media begins with a hero asset, such as a TV ad, then adapts it. Transmedia begins with the story world, then decides which medium tells which part.
- Example: a TV spot cut down for social is cross-media. ENHYPEN’s music, webtoon, anime and live events each adding to the same lore is transmedia.
The Core Principles, According to Henry Jenkins

Media academic Henry Jenkins was writing about this more than 20 years ago. In his 2003 essay for MIT Technology Review, he argued that each medium should do what it does best, adding something new rather than repeating what came before. He later set out seven principles of transmedia storytelling. Four are especially useful to marketers:
- Drillability: audiences dig deeper into complex stories. For marketers, that means rewarding the curious with layers, not just a headline.
- Worldbuilding: a world big enough to support many characters, stories and media. Build the universe before you build the campaign.
- Seriality: the story is dispersed across instalments. Give people a reason to come back for the next chapter.
- Performance: fans and creators both contribute to the narrative. Leave room for the audience to join in.
Real-World Examples of Transmedia Storytelling in Marketing
These transmedia storytelling examples show the idea at two scales: a film franchise and a pop band.
The Entertainment Blueprint: How Marvel Built a Universe
Marvel Studios launched its cinematic universe with Iron Man, then spread the story across films, television series, short films and tie-in comics. Each piece is designed to count: events in one affect characters in another, and some storylines only make full sense when you combine the fragments. The Infinity Stones, for instance, are developed across all four formats, as academic analysis of the Marvel Cinematic Universe shows. The lesson for brands: audiences will follow a world a lot further than they’ll follow a slogan.
K-Pop’s Transmedia Playbook
ENHYPEN, for the uninitiated, are a six-piece K-pop boyband. They are also, depending on which corner of their universe you have wandered into, six immortal vampires with supernatural powers and several hundred years of backstory.
That mythology runs through music, videos, webtoons, live experiences and anime, giving fans a story to follow alongside the songs. And the audience is huge: the DARK MOON webtoon alone has passed 200 million global views.
They’re hardly alone. EXO’s mythology casts its members as extraterrestrials with individual superpowers, and its comeback teasers hid riddles and clues for fans to solve. aespa gave each member a digital alter ego, an “ae”, inhabiting a parallel virtual world.
Somewhere along the way, K-pop decided simply being a pop group was rather limiting. It has built entertainment brands where music, narrative, characters, content and fandom continually feed each other.
Why Transmedia Matters for Brands Today
What feels new is the scale and sophistication with which K-pop uses these narrative threads, making storytelling part of the architecture of the brand itself. This is where brand marketing has some catching up to do.
Transmedia storytelling for brands isn’t about adding channels. It’s about giving each one a reason to exist. K-pop’s stories keep developing, giving fans more to follow, decode and participate in, and more reasons to come back for what happens next. A campaign that merely repeats itself gives them none.
How to Develop a Transmedia Storytelling Strategy
A brand storytelling strategy built for transmedia comes down to four steps, with K-pop as the model.
Step 1: Establish Your Core Narrative
ENHYPEN’s vampire lore came before any single song or webtoon episode needed it. Define your world first: who is in it, what is at stake and what keeps the story moving. A tagline is not a narrative.
Step 2: Map Your Platforms and Their Unique Roles
Decide what each channel can do that the others can’t. In ENHYPEN’s universe, the webtoon deepens the lore, the music and videos carry the emotion, and social media drops the clues. If two channels do the same job, one of them is surplus.
Step 3: Design for Audience Participation
EXO’s teasers hid puzzles that fans solved to unlock exclusive content. Give your audience something to decode, vote on or create, and they will do some of the distribution for you.
Step 4: Ensure Narrative Cohesion
Fans can enter your story through any channel, so each piece must stand alone while still fitting the whole. Jenkins noted that the strongest examples keep control with a single creative team. Give someone ownership of the story world, or it will fragment.
The Future of Transmedia Marketing
K-pop fans already expect stories to run across platforms, and that expectation will not stay inside entertainment. Brands that treat each channel as a fresh start will keep rebuilding the same story from scratch. Brands that build a world give people a reason to come back.
Nobody is suggesting every brand needs its own vampire universe.
Build a Brand Story Worth Following
At Smoking Gun, we build storytelling systems for brands that give audiences a reason to keep coming back, through content creation, earned media and the strategic thinking that connects them. But perhaps your brand storytelling could do with a little more bite. Get in touch with Smoking Gun today.